2/13/2022 VER1M Development Paused


Hello,

Elle here.

A bit strange for a first devlog to be about a delay, but here we are.

First of all I'd like to thank those who show interest in this project from the little I've released. Your kind words and motivation has come a long way, and I hope you'll indulge me in my frustration.

I'm taking a pause from developing the game itself to properly reassess the direction of parts of the project. The initial draft is too messy, too spread out and lacking in so many different places; It's a terrible game of ad-lib where we always end up going back to rework/remedy it.

From the start VER1M was, is a learning experience. Unfortunately, that means it all came with plenty of rookie mistakes. Starting with a scope that's too large, too ambitious without any solid outline to back it up. A wall of sticky notes rather than a script. Even if I did start in 2019, The work on this project only became serious mid 2020, with an intended release of early 2021, then mid 2021, and so on and so on... 

Regardless of all these things, I am determined to commit to it.

This means for now several things will be focused on:

  1. A proper grasp on the characters I already have, rather than just shoving in whatever/whoever I think looks cool.
  2. A final story document i'm satisfied with and will follow throughout the rest of development.
  3. A Better focus on what exactly I want in the game.

Which isn't to say i'm going to drastically change anything what I have now, stays.

Tomorrow's another day.

With that out of the way, I'll leave you with a bit of the things we do have. 

New battle UI, utilizes Moghunter's Battle Hud EX script


Boss


Junkyard

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